This page is the “Personal Network.” It displays work from the websites a member is following, in the order it was published. It also provides a way to engage in dialogue about the work in the form of “Cargo Comments.”
The “Projects/Images” toggle provides access to an Image Gallery, offering an alternate way of browsing websites in the Personal Network.
The small thumbnails on the top of this page are a random sampling of websites in a member’s Network.
Company :: Mirada Role :: C4D lead, texturing, lighting, dynamics The task at hand was to create photoreal CG of popcorn, coke, and ice in stereoscopic 3D for a...
STUDIO: Mirada ROLE: CG / Comp lead A series of 5 second teasers for Tide's latest campaign. Created from a combination of toon-shaded 3d mixed with traditional...
Hello friends! Over here at gentscholar we just finished a lovely type spot. I designed the 2, 4, 5 and 9. I also animated the 4,5, 9 and 12. I had so much fun on...
CREDITS: Designs were done while employed by Sarofsky. *(Photos used were not mine. They were found online and used to portray a point of view. Thank you...
Production Co / VFX: Gentleman Scholar Directors: William Campbell, Will Johnson Producer: Tyler Locke Executive Producer: Rob Sanborn Designers: Taekyu Kim,...
Credits: Production Co / VFX: Gentleman Scholar Directors: William Campbell, Will Johnson Cinematographer: Matthew Lloyd Producers: Tyler Locke, Jett Steiger...
Failed frames Credits: Production Co / VFX: Gentleman Scholar Directors: William Campbell, Will Johnson Executive Producer: Rob Sanborn Head of Production:...
"Hearts & Minds" "Crowned Crane" Posters designed for the Mill's Posterity (get it?) project. Buy mine here and here, and check out the entire collection....
This open is part of the Graphics Package for Spike TV's Playbook. I worked with nailgun* as a freelance Designer & Animator on the open and on other pieces of the...
Cube is an experiment that started with the simple idea of reconstructing a Rubik's Cube in 3D. Even though I hadn't been working on 3D Max quite often then, I was...